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'''Resident Evil''' is a survival horror and action horror series created and published by [[Capcom]]. It is known as '''Biohazard''' in Japan. The first game was released in 1996, and the series has since become one of Capcom's largest franchises.
"Resident Evil" is a popular and influential survival horror video game franchise developed by [[Capcom]]. Known as "Biohazard" in Japan, the series has captivated audiences since its inception in 1996 and has become one of the most successful and recognizable franchises in the gaming industry.
Resident Evil usually follows people caught inside outbreaks, conspiracies, isolated facilities, and cities affected by engineered biological weapons. The games mix exploration, combat, puzzles, resource management, and cinematic storytelling. Some entries lean heavily towards slow survival horror, while others use a faster action style.
== Overview ==
The "Resident Evil" series is renowned for its blend of horror, action, and puzzle-solving gameplay. It is characterized by its intense atmosphere, engaging storytelling, and memorable characters. The franchise has expanded to include various video games, spin-offs, films, novels, comics, and merchandise, becoming a multimedia phenomenon.
== Name and Premise ==
The series began as a game about characters trapped in a mansion near Raccoon City. Its early identity came from locked rooms, scarce ammunition, strange puzzles, fixed camera angles, and zombies created by the T-virus. Later games widened the setting to police stations, laboratories, villages, ships, ruined cities, remote estates, and global bioterror incidents.
Capcom describes Resident Evil as survival horror in which players use weapons and other items to survive desperate situations. The tone changes between entries, but the basic idea remains the same: ordinary systems have failed, the player is under pressure, and survival depends on careful movement, limited resources, and understanding the threat.
== Main Story Elements ==
The early games focus on the Umbrella Corporation, a pharmaceutical company that secretly develops viral weapons. The T-virus, G-virus, Las Plagas parasite, and later engineered threats are used to explain many of the series' creatures.
Recurring characters include Chris Redfield, Jill Valentine, Leon S. Kennedy, Claire Redfield, Ada Wong, Albert Wesker, Rebecca Chambers, and Ethan Winters. Their roles vary by entry. Some are police officers or special forces members, some are civilians pulled into the events, and some work between opposing sides.
The story is not a straight military fiction series. It uses corporate secrecy, black-market research, failed containment, personal survival, and horror set-pieces. The best-known locations, such as the Spencer Mansion, Raccoon City, the village in Resident Evil 4, and the Baker estate in Resident Evil 7, are remembered because they act as hostile spaces rather than simple backdrops.
== Gameplay ==
== Gameplay ==
"Resident Evil" games typically feature a third-person perspective, placing players in the role of a protagonist navigating through zombie-infested environments. Gameplay emphasizes resource management, exploration, and puzzle-solving. Players must survive encounters with various types of enemies, including zombies, mutated creatures, and bio-organic weapons.
Resident Evil has changed more than once. The original trilogy used fixed cameras, pre-rendered backgrounds, limited inventory space, save rooms, keys, doors, and route planning. Combat was possible, but running away was often sensible because ammunition and healing items were limited.
The series incorporates elements of survival horror, such as limited ammunition and health supplies, atmospheric tension, and jump scares. Over time, the gameplay evolved to include more action-oriented sequences, offering a balance between horror and intense combat.
Resident Evil 4 changed the series with an over-the-shoulder camera and more direct combat. It kept tension, crowd control, and resource pressure, but made aiming and enemy reactions central to play. Resident Evil 5 and Resident Evil 6 moved further towards action, co-operative play, and set-piece design.
== Storyline ==
The "Resident Evil" series is renowned for its intricate and interconnected storyline that spans multiple games. The narrative revolves around the Umbrella Corporation, a powerful pharmaceutical company responsible for creating the [[T-virus]], a mutagenic pathogen that transforms humans and animals into grotesque creatures.
Resident Evil 7 returned to a slower horror structure and used a first-person view. Resident Evil Village kept the first-person approach but mixed horror, exploration, and action more openly. The remakes of Resident Evil 2, Resident Evil 3, and Resident Evil 4 use modern controls while retelling older stories.
The games follow the struggles of various protagonists, including members of the elite paramilitary organization known as [[S.T.A.R.S]]. (Special Tactics and Rescue Service), as they uncover [[Umbrella]]'s sinister experiments, combat biological threats, and unravel the mysteries behind the outbreak of the T-virus.
== Main Releases ==
The main series includes the original Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil Code: Veronica, Resident Evil 0, Resident Evil 4, Resident Evil 5, Resident Evil 6, Resident Evil 7: Biohazard, Resident Evil Village, and Resident Evil Requiem.
Throughout the series, players encounter iconic characters such as [[Chris Redfield]], [[Jill Valentine]], [[Leon Scott Kennedy|Leon S. Kennedy]], and [[Claire Redfield]], each with their unique storylines and motivations. The overarching narrative explores themes of survival, conspiracy, morality, and the consequences of unchecked scientific progress.
Several remakes are treated as major releases in their own right. Resident Evil remake rebuilt the original game. Resident Evil 2 remake reworked the 1998 game with a modern third-person camera. Resident Evil 3 remake retold the Nemesis story. Resident Evil 4 remake modernised one of the most influential entries in the series.
== Main Installments ==
The "Resident Evil" franchise consists of numerous mainline games, including:
== Spin-offs and Other Media ==
Resident Evil has spin-off games covering light-gun shooters, online co-operative survival, tactical action, multiplayer experiments, and side stories. Examples include Resident Evil Outbreak, Resident Evil: The Umbrella Chronicles, Resident Evil: The Darkside Chronicles, Resident Evil Revelations, Resident Evil Revelations 2, and Resident Evil: Operation Raccoon City.
# Resident Evil (1996): The inaugural game introduced players to the mansion of Raccoon City, where they encountered zombies and other horrors.
# Resident Evil 2 (1998): This highly acclaimed sequel expanded the story and introduced new characters, including Leon S. Kennedy and Claire Redfield.
# Resident Evil 3: Nemesis (1999): Players faced a relentless pursuit by the titular Nemesis creature while trying to escape Raccoon City.
# Resident Evil Code: Veronica (2000): The game followed Claire Redfield's quest to rescue her brother, Chris, and revealed further details about the Umbrella Corporation.
# Resident Evil 4 (2005): Considered a landmark entry, this game introduced a more action-oriented approach and a new protagonist, Leon S. Kennedy.
# Resident Evil 5 (2009): Players embarked on a cooperative adventure as Chris Redfield, combating bioterrorism in Africa.
# Resident Evil 6 (2012): The game featured multiple interconnected storylines, allowing players to experience the events from different perspectives.
# Resident Evil 7: Biohazard (2017): This instalment introduced a first-person perspective and returned to the franchise's horror roots.
# Resident Evil Village (2021): The latest mainline entry continued the story of Ethan Winters in a mysterious and gothic setting.
The franchise also expanded into live-action films, animated films, television, comics, novels, merchandise, and theme-park collaborations. These adaptations do not all follow the game continuity. Some use the names, creatures, and broad themes while telling separate stories.
== Spin-offs and Media Adaptations ==
The "Resident Evil" franchise has expanded beyond the mainline games, with various spin-offs and media adaptations:
== Commercial Position ==
Resident Evil is one of Capcom's core properties. Capcom's game-series sales page listed Resident Evil at 201 million cumulative units as of 31 March 2026. Capcom also stated that Resident Evil Requiem, released on 27 February 2026, passed 6 million worldwide sales by 16 March 2026.
* Spin-off Games: The series has seen the release of spin-off titles such as "Resident Evil Outbreak," "Resident Evil Revelations," and "Resident Evil: Operation Raccoon City," offering different gameplay experiences and exploring additional storylines.
* Film Adaptations: The franchise inspired a series of live-action and animated films, including the "Resident Evil" film series (2002-2016) starring Milla Jovovich as Alice.
* Novels and Comics: "Resident Evil" has been adapted into novels, manga, and comics, expanding the lore and providing additional stories within the universe.
Those figures make the series important not only as a horror brand, but also as a long-term commercial pillar for Capcom. Its catalogue sales, remakes, new releases, and media use all keep the name active between main entries.
== Legacy and Impact ==
"Resident Evil" has had a significant impact on the gaming industry and popular culture. It popularized the survival horror genre and influenced subsequent horror-themed games. The franchise's success paved the way for interactive storytelling, cinematic cutscenes, and immersive atmospheres in video games.
== Style and Influence ==
Resident Evil helped define survival horror for a large audience. The first game did not invent every part of the genre, but it gave the term wide public use and created a recognisable structure: trapped spaces, limited supplies, monsters, puzzles, and a story uncovered through documents and environmental details.
The series has received critical acclaim for its innovative gameplay, engaging narratives, and immersive environments. It has garnered a massive fan base worldwide, with players eagerly anticipating each new instalment and spin-off. The enduring popularity of "Resident Evil" led to the creation of merchandise, theme park attractions, and a dedicated fan community.
Resident Evil 4 was influential in a different way. Its camera, aiming, pacing, and enemy pressure helped shape later third-person action games. The series therefore has two major design legacies: slow survival horror and camera-led action horror.
== See Also ==
== Reception and Criticism ==
The series has been praised for atmosphere, creature design, tense resource management, memorable locations, and strong character recognition. It has also been criticised when entries move too far towards action, rely on awkward dialogue, or build stories that become difficult for new players to follow.
The variation between entries is part of the franchise's identity. Fans often disagree about which balance works best: strict survival horror, action horror, co-operative play, or a hybrid of old and new systems.
== See Also ==
* [[Capcom]]
* [[Capcom]]
* [[Survival Horror]]
* [[Survival Horror]]
* [[Zombies in Popular Culture]]
* [[Zombies in Popular Culture]]
== References ==
* [https://www.capcom.co.jp/ir/english/business/salesdata.html Capcom: game series sales]
* [https://www.capcom.co.jp/ir/english/business/million.html Capcom: platinum titles]
* [https://www.capcom.co.jp/ir/english/news/html/e260316.html Capcom: Resident Evil Requiem sales exceed 6 million units]
[[Category:Video Games]]
[[Category:Horror]]
[[Category:Capcom]]